This is her story, the story of a Pawn that had a dream.

A simple but challenging 1-button puzzle game that requires to plan your moves, play with the rhythm, and take risks.

Controls: Left-Clic or Spacebar

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I've always wanted to make a game about a simple pawn that wants to reach her dream, whatever the difficulties, the fails, the tries... Aren't we all that pawn at a point in our life? :)

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If you like the game, and want me to do more of them, please consider sharing the page and support me, it would be immensely appreciated!

Art, Code, Animation, Story, Concept... by Nicolas Kraj

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.8 out of 5 stars
(8 total ratings)
AuthorNicolas Kraj
GenrePuzzle, Rhythm
Made withGameMaker
Tags1-button, 2D, artgame, Atmospheric, Chess, Isometric, pawn, Short, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen, Smartphone
AccessibilitySubtitles, High-contrast, One button

Download

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Click download now to get access to the following files:

Story of a Pawn.exe 35 MB

Comments

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Wow what a game hun, really tricky but i made to the end. It's hard to resist to click with the beat when it's not time. Anyway incredible concept, i loved the art, music and gameplay.

im stuck on the last level and im already doing it dor 15 minutes :(

(+2)

Great game, nice use of rhythm and how fast different pieces go to tell where the openings are and how long you should wait at each spot. Nice and fast respawn so you can keep on trying till you finally have that satisfying moment of figuring out where everything is and how you weave through it all. As you said like a delicate dance. I loved it!

ya the pawn should know its one other thing too. SLOW AS HELL!!! Seriously this game would be 1000000 times easier with just like... 1 tenth of a second more reaction time

Despite the encouraging messages, it was too hard so I gave up.


Oh god this IS an allegory for my life.

(+1)

This game is awesome! I love the combination of rhythm and puzzle into one masterpiece! The only problem I encountered was the music getting slightly off from the movement of pieces, which meant I had to die purposefully to develop the strategy to get to the end.